i work for klout.com right now, but for a big chunk of my career, i worked for companies in the mobile value chain. most of the time i worked there, i wondered "why do mobile phones suck so hard?"
we all have some pretty great phones available to us at the moment, so it's easy to forget: before the iPhone and Android OS, being a developer on a mobile device was expensive, difficult and frustrating. expensive 'cause you frequently had to pay tens of thousands of dollars for development systems before you could even begin to start developing a mobile app. difficult 'cause you had to learn an entirely new operating system and dev platform and frustrating 'cause the mobile OS vendor, handset manufacturer or carrier would frequently hobble your app beyond recognition.
back before Android and iPhone, a bunch of us hobbled together our own DIY phones without these problems. Surj Patel and Deva Seetharam put together a "TuxPhone" back in 2005-2006. I spent some time putting bits of hardware and software together in 2006, while Craig Hughes and Gordon Kruberg of gumstix.com did some heavy lifting, building a GumStix daughterboard populated with a mobile phone chipset.
we also had this group called "the homebrew mobile phone club." modeled on the earlier "homebrew computer club," the idea was to provide support and encouragement for people building their own devices.
in 2008, the group fell apart. partially 'cause i had to concentrate on getting divorced. but also 'cause we were getting more or less what we wanted from the mobile industry. the iPhone and Android used familiar operating systems and well known development tools; you didn't have to pay google or apple insane amounts of cash for dev systems and you more or less had access to all of the phone's hardware.
for the most part we declared victory and moved on with our lives.
we did do a lot of very cool stuff. Adrian Cockroft used the "myPhone" project as an excuse to learn how to develop enclosures for mobile devices. i wrote a hack of a lot of control software for GSM modems. and Craig & Gordon did an insanely good job of developing open hardware that could send and receive phone calls and text messages. James Young saved our old wiki at the hbmobile.org backup; go check it out, there's a lot of cool stuff there.
sure... it's not that big of a deal when you compare it to what HTC and LG do, but remember, we were a bunch of individuals with soldering irons, extra cash and a few extra hours per week. we proved you didn't HAVE to be a multi-billion dollar company to build a mobile phone.
that the myPhone was more expensive than a subsidized iPhone, and had fewer apps than Symbian was not the point. the point was, we were able to build it on our own. we also shared as much as we could, using open source and creative common licenses for most system components. (read my blurb for O'Reilly called "the complete open phone" for the rationale behind this decision.)
so... we did a lot of cool stuff and moved on with our lives.
but now i'm reactivating the hbmobile.org domain to work on a new project.
AT&T has announced they're going to buy T-Mobile. This is a bad deal for everyone (except AT&T share-holders.) Om Malik has a great blog post on why it's a bad deal here: "In AT&T and T-Mobile Merger, Everybody Loses."
for the last year i've been worried by moves from the carriers: price increases, charging for tethering, wireless bandwidth caps, etc. and now we're falling towards monopoly in the GSM world.
i'm going to spend my spare time for the next couple months trying to solve the "quality communications services over unlicensed spectrum" problem. i'm not trying to dislodge AT&T or Apple or Microsoft. i'm not trying to build mobile phones that will be the next big thing at SxSW. i want to build some prototypes of systems that sidestep licensed spectrum and the problems of carving it up and giving it to monopolies.
if you're interested, take a look at the new hbmobile.org site. subscribe to my blog feed and consider listening to my rants on twitter.
if it makes sense, i'll also be hosting meetings in san francisco (and in second life.) stay tuned!
 
